Sunday, November 5, 2017

Shadow Priest


               I remember when I started playing WoW my second character was a priest, that was back then when TBC was at its peak. I didn't know anything about the class but I did notice the shadow talents had a lot of damage bonus on them so I figured that was the dps spec. And so I did, I played spriest for a long time after.

Shadow priest is a fun spec, not as fun as affliction warlock, but still fun. It's one of those dps specs that shines on high mobility bosses since your dots will keep ticking as you move.

The spec I use is the following:



You have 5 points left which you can place anywhere you like.

Shadow Afinity: If threat is your concern, you can put one point here. Two points is a bit too much.

Improved Mind Blast: You should Mind Blast once per Vampiric Touch cast. On bosses where mobility is crucial, you might have to Mind Blast more often. You don't have to put any here, but you can spare 1 or 2 points if you think you will move too much in a specific fight.

Focused Mind: With Shadowfiend as a small dps boost, you shouldn't worry a lot about your mana. If this still concerns you, you can spare a point or two here.

Improved Power Word Shield: If you want to be helpful, you can put a point here. It comes handy for some boss mechanics like Sindra's Frost Beacon or Putricide's Oozes.


Stat prios


  • Hit until capped (11% or 10% with Draenei in group).
  • Spell power.
  • Haste until Mind Blast and Vampiric Touch are 1 second cast  (1269 haste with 5% totem and 3% aura)
  • Critical Strike.
  • Spirit.
 How good is Spirit?

Spirit is fine, but too much of it will harm your dps. It's actually very close to Critical Strike in damage per point. With talents and Blessing of Kings you're making 60% of your spirit into spell power. However no spirit will harm your dps in long fights where you might oom, forcing you to use dispersion (if you didn't need to use before to avoid damage) thus lowering your dps. Imo, if an item with spirit is an upgrade considerable enough (at least 13 levels) over another one without spirit, consider switching them. Check the stat prios every time you want to get an item higher level than your current one, if it has Spirit and Critical it might not be worth, but Spirit Haste combinations are fine enough until you get a Haste Critical one.

Glyphs
  • Glyph of Mind Flay: A must.
  • Glyph of Shadow: A must.
  • Glyph of Dispersion: Situational. Best when boss has many 'Avoid this or die' situations.
  • Glyph of Shadow Word Pain: Situational. If boss is chill and you don't need to Disperse.
Minors:
  • Glyph of Shadow Protection.
  • Glyph of Anything.

 How to start fights:


The first thing you need to know is: Never open with dots. Using dots right from start is the worst thing you can do with Spriest.

Mind Flay full duration>Vampiric Touch>Devouring Plague>If you have 5 stacks of Shadow Weaving only then you should use Shadow Word: Pain.

The reason behind this is Shadow Weaving, your SW:P preserves the % damage modifiers when you cast it, so if you open with it it won't get the 2% bonus per stack no matter how many times you refresh it with your Pain and Suffering talent. Once you have 5 stacks and SW:P and other dots are on boss your priorities are as follow:

  1. Pop and send your Shadowfiend.
  2. Shadow Word: Pain on target.
  3. Vampiric Touch.
  4. Devouring Plague.
  5. One Mind Blast per Vampiric Touch (You can skip this check if you're doing a 10 mode with a Retribution paladin in your raid).
  6. Mind Flay spam.
  7. SW: Death only when you're moving. It's like another dot tick.

Tips


  • Use your Power Word: Shield to shield yourself if your Dispersion is in cooldown, or use it on someone who's about to take massive damage.
  • Remember your Fade removes all your threat temporarily, and removes slow effects.
  • When dealing with low health targets, you might just put Vampiric Touch on it, followed by Mind Flay.
  • Be helpful: Use Hymn of Hope or Divine Hymn if your raid so requires them.

Addons


Class Timer, the best addon to handle dots and timers.


That's pretty much everything you need to know about Shadow priest. Have fun.

Balance Druid



      The Balance druid, also known as Boomkin or Boomie, is a medium damage caster and one of the best team players in any given raid setup. Your job as a Boomkin is not to deal massive damage but be a team player.

Talent Spec



You will have 5 points left. You can put those talents wherever you feel like they will be more helpful to you:

Genesis: It blows, don't even think about it.

Nature's Reach: I put one point, but it's perfectly fine to put another one, or none if your gear is bad since you will not pull aggro and 30yds range is plenty enough for dungeons and other easy raids.

Improved Insect Swarm: This one is bad, it's terrible actually. Once you are way past the crit cap the 3% bonus crit to Starfire is useless, and the 3% damage bonus to Wrath is always useful except if your Insect Swarm wears off, and you will not refresh it while you're in Solar Eclipse since it'd be a loss of dps, and since your Wrath is only 40% of your total damage, in the end this talent only gives you like 0.2% damage per point.

Dreamstate: One point here makes sure that you never oom if you Innervate yourself. Two points allow you to Innervate someone else without going oom yourself if the fight is not long. Three points are a little too much, but they will make sure that you never oom regardless of fight duration.

Owlkin Frenzy: Most people drop one point here. It's moronic since it only procs off physical damage taken and direct spells, but on some situations it might net you a ton of damage. If you're into that, drop 3 points there instead of one. As for myself, I skip it entirely.

Typhoon: It's good for certain situations where creatures are summoned and you're required to keep them away. It's safe to pick it as a whatever point.

Gale Winds: Don't.

Nature's Focus: This is useful for dungeons and perhaps several specific encounters to prevent loss of  dps.


Stat prios


Hit rating until capped (10%)>Spell power>Whatever


Why Whatever?

         The biggest flaw Boomkin has are the low caps in every relevant dps stat other than Spell Power. Haste cap is 401 to make your Wrath 1s cast when Nature's Grace procs. Crit cap is 37% with all raid buffs to make your Starfire crit 100% of the time. Hit rating cap is 10% (9% if you have a Draenei in your group). Once crit and haste caps have been reached, since your Wrath and Starfire each make 40% of your total damage (80% both), you basically only benefit 40% from any extra Haste and Crit stat. You can add Starfall to the list, which makes up for about 8% of your total damage. Therefore, your stat benefits are Crit (48%), Haste (40%) and Spirit (33%). It might seem obvious that you should be getting that crit up, but in practice considering all the moving you'll be doing even Spirit can surpass Crit on particular encounters. Haste can also do more benefit than Crit if you are forced to move a lot. In summary, don't give it much thought.

Meta: Chaotic.
Red gem: Runed.
Yellow gem: Runed.
Purple gem: Two Purified to activate meta, the rest go Runed.

Socket bonus +9 generally demands 3 matching gems; if at least two of those gems require red gem, you can match the third non-red socket with one Purified/Reckless/Potent/Veiled gem depending on what you need most.

Glyphs


Glyph of Starfall: Starfall is your best spell, not only because of the damage, but because it also gives you plenty of procs from Nature's Grace talent.

Glyph of Insect Swarm: Insect Swarm does slightly more damage than Moonfire.

Glyph of Starfire: The less you have to cast Moonfire, the better.

Situational:
Glyph of Wrath: For dungeons, mostly.
Glyph of Moonfire: Don't.
Glyph of Focus: Also for dungeons where your dots don't last the entire duration and the rooms are small enough to not worry for the loss of range.

 Minor

Glyph of Unburdened Rebirth: Save yourself the shame of wiping the raid because you didn't revive the healer or the tank.

How to play


1. On pull, be a nice guy and put Faerie Fire if there's no Shadow Priest.
2. Afterwards, place your Force of Nature spell right behind the boss, because Treants will do more damage if their basic hits don't get parried.
3. Use Starfall if possible.
4. Apply dots, starting with Moonfire and then Insect Swarm.
5. Wrath once, then Starfire. Here's where it gets tricky; if no Eclipse, repeat this process until you get a proc, then spam the spell that benefits from that Eclipse. The reason to do it this way is to save time and make the most out of your Eclipse.
6. Refresh dots only when no Eclipse is active or while you're moving.

Addons


The usual addon I recommend when playing a dotter: Class Timer.

Tips


-Don't be shy of using Barkskin often, specially if you're predicting tons of damage taken in the next few seconds.
-If necessary, heal yourself with Rejuv>Nourish in this order.
-Go Cat+Sprint to save yourself.
-Innervate a healer over Innervating yourself, don't be selfish.
-Your Wrath is a projectile, while your Starfire is instant hit, take that into consideration whenever you wish to hit a target that is either too far or too close to you.
-Avoid putting dots on low health foes.

That's pretty much everything regarding Boomkin. Have fun.